Takes place with a fixed time and schedule
to 8th August
Being the hero in your own health story: Engaging community partners in a CBT computer game
The intern will work alongside a team of academics who are developing an adventure computer game that engages players in CBT. For this specific role, the intern will work with Dr. Daniela Di Basilio to liaise with adolescents to gather their views on the proposed Serious CBT Adventure Game.
Supervisor: Dr. Daniela Di Basilio What will you be doing? You will be working primarily with Dr Daniela Di Basilio to engage with young people to gather their opinions, ideas, and preferences concerning the CBT computer game we are developing. You will speak with young people about what they like to see in health games, what would be useful for them, and what would get fellow young people excited. You will feed this information into the wider research team and be part of decision making about the direction of the game. Dr Di Basilio will provide steer and supervision, but you will be actively involved in the collection of important data. What will you achieve? You will learn how to carry out qualitative data collection and how to engage young people in co-production. You will be communicating with young people in order to gather their honest opinions and therefore will be in a professional and important role. You will learn how to write a coherent report with an executive summary about what you find. You will also learn important collaboration skills. You will be part of something big and exciting, and will help in the development of a game resource that will help people access CBT support. What will you produce? You will produce a report for the Grand Challenge project team and present this report to them to inform decision making on game development. The information you collect will be incorporated into a project bid application too. The report may also be used as a basis for one or more peer-review articles. The bigger picture… This internship is one of various internships for the Grand Challenge “Serious CBT Adventure Game”. In this Grand Challenge a team of academics are developing a serious computer game that engages players in CBT. The team are working on market research, literature reviews, demo production, demo testing, community engagement for co-production, storyboarding, and illustration. The team plan to submit a funding grant in late July 2022, and therefore the internships will help prepare for this.
In A Nutshell...
- Collaborate ... with students and staff across the university
- Engage online ... by working together on Teams
- Develop ... important communication skills
- Reach out ... to young people who can shape our ideas
- Gain experience ... working with experienced researchers on a live project
- Be part of something ... exciting!
- Earn up to 300 Rise points ... which can be recognised within your degree.
02/05/22 to 29/07/22
Work flexibly You will liaise with the community and get their perspectives on the game