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//REWORK THIS
event
Activity: Takes place with a fixed time and schedule
lock Restricted Content
2nd May
to 29th July
300 You will earn 300 bronze points for completing this activity.
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Being the hero in your own health story: Developing a game demo

2nd May to 29th July
The intern will work alongside a team of academics who are developing an adventure computer game that engages players in CBT. For this specific role, the intern will work with Dr. John Henry to support the development of a game demo related to the use of computer games in CBT.
Supervisor: Dr. John Henry What will you be doing? You will be working primarily with Dr John Henry, to help further develop a single level of a RPG narrative game that will act as a proof of concept towards the effectiveness of games in CBT, and REBT in particular. You will have the opportunity to create sprites and help towards continuing the development and design of the level. You may also help develop some questionnaires for evaluating the game and complete a small amount of academic research based on the latest articles on the topic. What will you achieve? You will learn how to contribute towards the development of serious games, solving real world problems through the use of games. This project in particular focuses on games narrative and games design to deliver the appropriate mechanics and experience to support CBT. You will gain unique and valuable experience in games development and research carried out at postgraduate standards. This is a fantastic opportunity if you are either interested in postgraduate study or want to enhance your games portfolio. What will you produce? You will extend the design and development of a game aimed at supporting CBT. You will have the opportunity to produce artwork and code that enhances the existing solution. The development of the game will help the progression of a larger research project. Some of the game may be used in academic publications. The bigger picture… This internship is one of various internships for the Grand Challenge “Serious CBT Adventure Game”. In this Grand Challenge a team of academics are developing a serious computer game that engages players in CBT. The team are working on market research, literature reviews, demo production, demo testing, community engagement for co-production, storyboarding, and illustration. The team plan to submit a funding grant in late July 2022, and therefore the internships will help prepare for this.

In A Nutshell...

  • Collaborate ... with students and staff across the university
  • Engage online ... by working together on Teams
  • Search and discover ... the world of computer games in CBT
  • Become an expert ... in a growing area
  • Gain experience ... working with experienced researchers on a live project
  • Be part of something ... exciting!
  • Earn up to 300 Rise points ... which can be recognised within your degree.

Schedule

  • call_split 02/05/22 to 29/07/22
    Work flexibly
    Help further develop a single level of a RPG narrative game