Physical Computing

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A complete beginner’s guide to creating inventions with LEDS, sensors and other components – focused on the user-friendly BBC:Microbit platform.
Physical computing involves interactive systems that can sense and respond to the world around them. This introductory intensive covers suitable starting equipment and teaching approaches to suit beginners starting to explore this area. This course is aimed at adults but many of the techniques used may be suitable for educators working with children. 
Key InformationPoints50Effort16 hoursPrerequisitesnoneRelease Date02/10/2020
Author Info

Mick Chesterman is a Tutor at the Manchester Metropolitan University. His background is in teaching languages, communications and technology. Mick is an advocate of using technology in an appropriate way to help the aims of community and campaign groups and creates accessible learning resources for technology tools.