February Festival (Psychology Dept): FAIR games intervention for people with Parkinson's 1:30- 2pm
An offer for Psychology students only.
People with Parkinson’s disease are at heightened risk of falls due to their motor impairments. However, falls prevention can be difficult in this population as lethargy is a key symptom, which makes it difficult for patients to engage in exercise-based interventions. By working alongside colleagues in physiotherapy and the School of Digital Arts (SODA), we “gamified” a set of physio-based exercises to create a falls prevention intervention that was fun for people with Parkinson’s.
This session will provide an opportunity to try out the games and brainstorm in small groups how Psychology can be used to inform similar gamification of interventions for other clinical populations!
This will be a 30-minute session (please ignore the full hour time slot on the schedule) There are five other sessions during 12-3pm on this day, please check them for availability if this session is full.
Associated Badges:
In A Nutshell...
- Collaborate... with other Psychology students to brainstorm how gamification of interventions could improve behaviour change.
- Upskill...in your ability to show enterprise and think about designing bespoke interventions for different populations
- Engage online...by researching this topic further for yourself. For example, if in 1st or 2nd year, why not design a final year project around this topic?
- Show leadership...by demonstrating your creative problem solving
- Gain recognition...with points towards your Enterprise badge
- Earn up to 3 Rise points ... which can be recognised within your degree.
Schedule
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13:30 to 14:30 on 07/02/24 - Brooks CAVE (Room G.89) This will finish at 2pm
FAIR games intervention for people with Parkinson's Try out the fun fair games that were developed in the CAVE as part of a falls prevention intervention for people with Parkinson's. See first hand how Psychology can inform fun and engaging interventions to encourage exercise maintenance.